“[A good artist is] one with imagination and the ability to tell a good story. How well a man draws cuts no ice with me, if what he’s trying to express comes out vague and choppy.” ‐ Jack Kirby
(Sherman cited in Morrow (ED.) 2004, (vol.1) p. 181).
Showing posts with label storyboarding. Show all posts
Showing posts with label storyboarding. Show all posts

Wednesday, October 10, 2012

Emma Coats's 'Story Shots' blog.



A great Tumblr blog from Pixar's Emma Coats. Here's a few Q & A's, but check out the main feed for more great Storyboarding/Concept/Storytelling/ Characterisations/Dialogue tips and theories!
http://storyshots.tumblr.com/post/33352307768/questions-answering-some-questions

Thursday, September 13, 2012

Recap- Week 8 clips

Hi Guys,

I hope if I haven't heard your final assessment story that you'll email me on pmason83@gmail.com....*hint*
Thank you to those that have :D

In the meantime, let's recap some of the clips we saw in the last class. The lecture slides are going up, my apologies if you missed the class, I simplified the shot layouts on the whiteboard, and expanded a bit, but you'll get the idea. The focal points and compositions/camera choices given as examples are those which tend to feature in particular genres. Have a look at the clips below, and see when these more advanced principles (from lecture) have been utilized in the genre clips below.

Many shots here should start to become very familiar to you ;D

Drip Along Daffy:
Parody-style films usually hit the nail on the head when they mimic the idiosyncrasies of composition and shot selection of the genre they're conveying. Check out in particular the "shoot out" sequence at the end of this cartoon, and think back to the shots we saw used in the Western examples from earlier in the semester. 



Duck Dogers in the 24th 1/2 Century:
Another example of genre parody- where referencing design, speech and themes have come into play.


Vezi mai multe din Desene animate pe 220.ro

Robin Hood Daffy:
And another, because I love Chuck Jones's "Porky and Daffy" partnership. We might see a couple more before the semester is out ;)



Live Action Examples:

Casino Royale (Madagascar chase sequence): Wasn't able to embed, but link is below.

This sequence uses everything we've touched on so far- Establishing shots, POV shots, over the shoulder, Zip pans, tracking shots, crane shots, use of diagonals in composition, strong perspectives etc. but also, some of the newer composing elements we touched on in the last class: Animating the scene (for a chase sequence- where the chasing character follows the "chasee" in the previous position, creating suspense and tension), upshots, landscape as character, action shots, beyond the standard points of interest etc. See how many you can spot!


Casino Royale sequence link: Click Me!

The Godfather (Opening scene):
Negative space and lighting to create focal points. Depth of field, Scale. Subtle truck out (camera movement).



 Tropic Thunder (opening scene):
 Not quite all of what we watched, but the "guts" of it are there. It's missing the "Big, Medium, Small" helicopter shot at the beginning, but you get the idea. Another example of parody, but again, referencing genre to get the laughs.


Tuesday, September 4, 2012

For next week's class: Week 8, Tuesday 11th Sept.



Hi guys,
Just a quick touch base after yesterday, and to remind you to keep the ball rolling- I don't want anyone "drowning" in the next few weeks, so read below to make sure you're up to speed (especially the RED stuff).

I hope you all enjoyed our guest speaker Donald Walker (Disney, Animal Logic) , and seen the practical applications to what we've been learning in-class :D

You can check out his concept art and storyboarding examples here: http://donaldwalkeranimation.blogspot.com.au/

The cool thing is too, he touched on TVC storyboarding which will give us some time later in the coming weeks. Now Donald gave you a bit of a talking to regarding missing the Sunday talk; I just want to reiterate how hard it is to land a great role/experience outside of uni without having contacts/knowing what to do/knowing the faces of the people who can give you leads. This is something you guys will learn as you pursue a creative role/work experience. That saying "It's not what you know, but who you know" is 100% true. Anyways, more on that later :)

2 things: 1. I've noticed that my student email address for griffith has not been getting all the emails being sent to me. I know in the past, 1 or 2 of your queries haven't gotten through. So, don't think of me as ignoring your emails, feel free to get me through pmason83@gmail.com

2. Next week is week 8. There was no exercise yesterday because of the guest lectures, so in this instance I want to see EVERYONE's story idea for the final assessment. Email me if you want a sounding board. At this point, I'm going to suggest if you don't have a pre-existing script/story idea plotted out, then do a genre mash up, or possibly a public domain take on a character/story (original fairy tales are all public domain, a little research might score you a cool idea for a futuristic Grimm's story, or Aesop fable done like a western ....I'm just spit balling here, but you get the idea ;D

Actually, 3 things I've noticed. A couple of you have contacted me to say you've missed lectures (with reasons). That's ok, as long as you keep up. Head to Learning at @Griffith for the in-class exercise folders, the lectures are up too in PDF's, and read the blog archives with the clips/minor notes. I tend to talk more than the PDF slides suggest, so maybe a refresher in some points might be in the cards, perhaps I can talk things out to those who wish to listen during one of the upcoming tute sessions while the others are working.

Tuesday, August 21, 2012

Week 5 Video clip recaps

Just briefly, Lecture notes will go up on Learning @ GU shortly, in the meantime, here's the clips we watched:



We started the class with this: A nice, brief overview of storyboarding by the Emmy Award winning Warner Brothers production team, behind animated shows such as 'Batman: The Animated Series', 'Superman: The Animated series, and 'Justice League'. James Tucker, featured in this, began as a board artist on 'Tiny Toon Adventures", before applying thru Bruce Timm to land a role boarding on "Superman: TAS" before eventually moving onto bigger roles with Warner animation, recently an Executive Producer of the series "Batman: the Brave and the Bold".


METRO from Jacob Wyatt on Vimeo.

This beautiful cartoon that Andi found is a wonderful example of a filmmaker not limiting themselves to the confines of the 16 x 9 ratio viewing screen. Rather, using comic book theory of panels, Wyatt is able to further lead the eye through his film using compositional changes, more precise focal points, and emphasis on certain parts of the story. A full screen environment really has impact in relation to the smaller "panels" of shots preceding it. Taking advantage of camera angles, diagonals in the compositions, and moving his characters through a 3D space (from B/G to F/G), and always adhering to the 180 degree rule, this is a nice example of film language at work.



We watched the opening sequence right up until the Captain America scene. It is interesting at this point to contrast the storytelling with what was taken directly from the Hudlin/Romita Jr. comic (the tribe scene, the White House Scene) with the storytelling approach to the Captain America meets Black Panther scene, as this wasn't part of the original comic. To me, the storytelling in this seems rather flat and unimaginative, during the conversation. Anyways, you decide :)




We watched the first scene or two of 'Samurai Jack', and as a example of character design, mise en scene, reference, and storytelling approaches, we will definitely watch more examples from this in the coming weeks. The short action scene in the Night Club uses many conventions from Comic book storytelling, particularly the example of the Batman page from Frank Miller's 'The Dark Knight Returns', which highlights a critical moment in the battle with a stark white background.

Finally, we had a quick look at some polished storyboards from Ridley Scott's 'Gladiator'. As these weren't part of a movie clip, I found some links you may want to peruse, which also includes some fantastic concept drawings, and examples of "light as a shape".

http://www.dga.org/Craft/DGAQ/All-Articles/1001-Spring-2010/Drawing-Board-Tiger-Tale.aspx

http://www.toutlecine.com/images/film/0028/00284361-gladiator.html



And thumbnailing, straight onto the script, like we worked on last week/this week:
http://miseenscene101.blogspot.com.au/2010/10/ridleygrams.html

Gotta run, will touch on images from the lecture notes from last week in the next day or so for those that we absent from that lecture. As usual, any questions, email me.

Friday, August 10, 2012

Week 3: Recap on Tute film clip examples

Ok, so just a brief recap on most of the examples we watched in class this week. Pay particularly close attention to the choices in camera, and the movements, that are used to tell the story. As some of you pointed out in class, very little dialogue is used to covey what a character is thinking, feeling or doing.
Which goes back to the point of "SHOW, DON'T TELL".

With many of the shots below (particularly the animated examples) it is plain to see the importance of perspective in relation to creating your 3D world on the 2D plane of the page/screen.

Sergio Leone's 'The Good the Bad and the Ugly'



For the life of me, I couldn't seem to find a proper formated version of the opening sequence. However, you get the idea. A couple of things to take note: The often-used trademark of Leone's directing of cutting between grand long shots, with close ups of gritty faces, often of incidental or no-name characters. Not only sets the mood and tone of the world/period depicted but it's almost like the faces themselves are landscapes or settings. You know what I mean ;P
Also, the longer, relaxed pacing of the overall film (you need to rent this for sure.) From a storytelling/shot selection point of view, it's engaging in a sense that really, we're just watching a posse walk down a "street". But the choices made are interesting to the audience. And lastly, the fight. We don't see it, but our minds allow to piece together what happened. And in one shot of the main character bursting thru the window, juxtaposed with highlight music theme, the words "ugly" which a comedic overtone, we have a little bit of empathy and engagement with him already (through comedy, and his obvious "skill" of cleaning up other gun fighters.)

Contrast this with 'The Spirit' opening scenes, for which we had no idea what was happening, and did not care for the main portagonist at all, despite all the stuff we're presented with at the beginning (or perhaps, BECAUSE of...)

For your convenience, I did not include a clip. You don't have to watch it again ;P



The intense little scene where Lee van Cleef's "Angel Eyes" sits down to eat with Stevens in his home- remisinent of the Tarrintino 'Inglorious Basterds' Opening scene with "Hans Landa", because of the similar character interaction, choice of using Close ups/Extreme Close ups, subjectively drawing the audience right into the middle of these tense conversations, ending with the musically highlighted violent conclusions.




A selection of still frames to refresh your memories of the camera conventions used in the 'GB &U" scene. The point of showing you these seemingly mundane "talking" scenes is to show you the possibilities in creating conflict and tension in your stories through not only script, but more so through your choice in camera, movement and composition, particularly in scenes which are basically two guys sitting at a table.




Acting helps too ;) But when you're an animator, you drive the acting.




This scene again shows the juxtaposition of the long shots with close-ups. Action and drama come from editing and juxtaposition of shots between the characters "eye balling" each other (which by the end of the sequence, are "extreme close ups", cut with their itchy trigger fingers. Note the 180 rule is always in effect- made easier by the fact the men are just standing there, but they never confuse the eyeline of the actors, and maintain their side of the shot when looking to one another.

(And what an awesome Morricone musical score ;) )





The Rule of thirds in play with this composition, and an interesting angle choice, due to the change in the normal eye level.


Extreme Close Ups towards the climax of the "stand off".


The Establishing shot- the circular shape of the grave yard centre, with the triangular shape of the three men, juxtaposed with a "sea" of crucifixes and tombstones.


Over the shoudler shot.

Fleischer's "Superman": The Mechanical Monsters.



One of my all-time favourite cartoon shorts, and my favourite in the series. Take note of the many uses of Upshots, Down shots, POV shots, Camera movements such as 'Tracking shots', that 'Dutch Tilt' establishing shot at the Museum...there's heaps in this cartoon. Plus, the diagonals at play in every composed shot.

The use of shadow and the silhouette is used throughout this short, and adds for an interesting storytelling device (what is shown, what is left for the audience to imagine).


Depth of field in play, and a nice composition example of using a darker foreground element to draw the eye into the main focal point (the primary-coloured 'Superman'), wit a blurred, soft/cool coloured background.)

Upshot, diagonals.


Depth from light/dark elements, composition seems "claustrophobic", as Superman is trapped under the fire and beatings administered by the mechanical men.


Notice these shots cut back and forth between one another when the Robot returns with the cash, and how the diagonals "balance", between one another.



The shots above and below are part of that tracking shot that takes the audience from the lab (where Lois was last seen) to where the mad scientist has Lois in an elaborate death trap. What is interesting about the tracking shot is the "pockets" of information we are fed about the location and it's relation to the lab, where the robots came from and what's in-store for Lois and Superman, without one word of dialogue, or cut to another shot. Storytelling through composition and camera movement.



Now that's a Down Shot!


A great long shot, using diagonals again, and light/dark elements/depth of field to  create that powerline focal point.

I really like the poses the Fleischers utlised in their series. I'd say the above example is almost "contrapposto", but the feet seem to have even balance. Nevertheless, far more interesting to look at than just an evenly balanced stance.

It's also a point towards the fact that apart from the closeup of Superman using his X-ray vision, we never see a close up of Superman, or even rarely a medium shot of him in action. They are almost always a full body, or an 'American' (cropped to knees) shot. What does this mean? ;D

We learnt that "power" is conveyed through upshots, such as the ones always used to show the robots. Is it that the feats of Superman verses the dangers he faces in his environment need to be shown, and therefore his characterization (in costume) comes from his abilities? Curious to know your thoughts.

POV shot.



Great Close up/POV shot of Lois.


Huge POV Upshot!

Batman: TAS Opening credits:

In my humble opinion, one of the best show intros ever- sets the total Mise En Scene for the series, we "get it" all in a one mintue intro. It doesn't even have a title. Who needs it? It's the Goddamn Batman ;P

Inspired by the Fleischer Superman series, I don't have to point to the similarities in shot dynamics, camera movements, angles etc. And, in the case of the credits, fully utilising the power of the silhouette, rim lighting, the importance of pose to relation to the "readibility" of a particular action or shot, and positive/negative spacing. Bruce Timm and Co. were not afraid to use Black. Compare this to other cartoons before this, and at the time. Strong Compositions and focal points, and the usage of Upshots/Downshots to convey power, and weakness/defeat. Barely any detail in objects, but enough understanding created through the use of shapes( to represent buildings, walls etc.), light (again, as a shape in itself) and pose.










Gotta go, see you next week! Don't forget, I want to see your 6 panel Shot selection exercises in class too ;)

Wednesday, August 8, 2012

Assessments and Recap for those that missed it: 'Fill in The Gaps"

https://courseprofile.secure.griffith.edu.au/student_section_loader.php?section=5&profileId=68225

Find your assessments at the link above ;)

In Class Exercise 1 was the 'Fill in the Gaps', for those that missed it, very simple: You have this model sheet of my Koala character ('Baz'), and you have a 9 panel sequence, where the 2nd board is done, and the last board is "half done"- you need to include the Background/resolve/punchline to the short sequence. Try to stay to the 9 panels total if you can. When doing this, bear in mind the information given in that 2nd panel (but still open to a myriad of interpretations), and selecting appropriate shots, keeping in mind the 180 degree rule too.


And, to remind you, you need to get a solid idea for the final assessment task_ we'll talk more about this next week (taken from the link at the top):

Type: Assignment - Practice-based Assignment
Learning Objectives Assessed: 1, 2, 3, 4, 5, 6, 7
Due Date: 
         22 Oct 12     In class presentation, delivery Week 14
Weight: 50%
Task Description: 
Create a story for a predominantly animated short film, however this is not limited to cartoon style
character animation. The story should be around 3 minutes long.
Deliverables include:
visual development artwork (environments, character profile and design, preliminary sketches and reference image folio),
storyboard (including text/dialogue elements, sound design direction and general directors notes).
examples of moodboards of two sequences of varying tones
Full-colour Treatment image (style, genre, proposed visual treatment) - The "look" shot
3 or 4 correctly structured layout or pre-viz shots that concur with industry standards
An animatic is also required that indicates broad timing and pacing for the project.
Further details  and delivery instructions to be announced in class and with assignment handouts in week 2. The project is designed to develop a feasible script for possible production as a graduating project during the program. this is NOT intended to be the final idea that will be made, but a draft development exercise in realising the range of aspects that need to be determined to develop a good short project
NOTE: It is essential that this assignment be developed over the course of the semester, with demonstreted weekly updates on progress and creative development included in the deliverable. Each of the in-class exercises should be attempted alog the theme of this final projecct to develop the idea in many iterations.


Ok, that's all for this post ;)

Tuesday, July 31, 2012

Get a spare 30 minutes and WATCH THIS:



 All these clips are entertaining, I recommend THIS ONE ABOVE in particular to this course subject; it highlights why episode 3 in particular of the Star Wars prequels does not work- in this clip's case, it discusses the central protagonist to the story, and the storyboarding/shot selections in the film. Insightful, hilarious, it is strongly recommended you listen/watch this. (Thanks for the find, Andi :D)

 It basically boils down to a discussion on the three things I mentioned yesterday that you must try to achieve when telling a story in film, animation or comic book:
 CLARITY, EMPATHY and ENTERTAINMENT.

Original link, and the other two parts are here. All extremely funny, and trust me, you don't have to be a Star Wars fan at all to get what it's saying. 

http://redlettermedia.com/plinkett/star-wars/star-wars-episode-iii-revenge-of-the-sith/

Week 2: Recap on Tute film clip examples

Nothing too in-depth here, just talking briefly on some of those examples from after the lecture yesterday :)

Chuck Jones's "Feed the Kitty":



Storytelling through storyboarding strong character poses and expressions, clever framing (particularly towards the end of Act 2, where he is locked outside, and forced to look in through the window), timing, editing, and all without any dialogue from the main protagonist (Marc Anthony) at all. Remember my 'Rain Man' example? The Kitty never changes. But with the escalating conflicts that occur, Marc Anthony the Dog  experiences a full range of emotions until the final resolve at the end. Narrative storytelling 101 :D

Inglourious Basterds: Chapter 1



Couldn't find a clip that included the entire 15 or so minutes, but at least this clip above shows a snippet, and the clip below shows the shoot out- the only selection of shots in this scene that changes the plane on which the camera was sitting at, apart from the vertical pan into the floorboards in show the people hiding (which also stands out from the conversation, where the camera's angle is consistent.) The killing is particularly highlighted by not only the music, operatic/tragedy sounds, but also the "bird's eye view" diagonal gun barrels and house beams as dust flies up from the bullet-riddled floorboards. Boy, didn't that conversation change o_O



Think of the chosen low angle shot of the nazi jack boots walking into the house: similar to the imagery from the film "Battleship Potemkin" which no doubt Peter Moyes may have shown you.


Not all the shots I wanted to remind you of, but at least it's something. Lighting, composition (earlier shots where a nice conversation is going on within the house, except the highlighted area of the frame is a open window with SS officers waiting outside by their car. Adds visual tension to an otherwise seemingly friendly conversation about meeting the daughters, and milk.

Dirty Harry:
Storyboards- establishing the scene, and the position of the characters in relation to each other, shots used during the conversation etc.



Take note that you don't have to have the camera on the person talking- in this instance, it shows the thought process of the protagonist/his reaction to what's being said.

This is the first scene in which 'Harry' speaks. Interest and empathy in the character is created very quickly, which seems to comes from the dry humour/attitude, and he exudes a confidence which suggests he's the "smartest", or is someone which the best skillsets to solve the case (no nonsense, lines that shows he cares for the safety of innocent people, despite the gruffness of delivery). Think of why it is that we side with these characters in the first place when watching a film, and how to show this when story boarding a scene, or writing for our character/s. Anyways, more on this point next week when talking camera conventions, and juxtaposition etc.

Dirty Harry: shootout snippet.



Again, take note of the conventions of shots used- similar background/compositional considerations made to  a western for instance. And, the power/submissive roles shown by simply angling the shot, showing Harry in an up shot, and the bankrobber in a down shot.

Unfortunately, we miss out on that frame showing the small pile of cigarettes outside the getaway car- a (at the time) different way to show a passage of time than wasting seconds, film (and ultimately money) on showing the guy checking his watch etc.

High Plains Drifter:
Do you know, almost every friggin' scene of that film is up on Youtube, and yet I can't seem to find the opening credits where he rides into Lago, and trots into town, with the townspeople watching?

Anyway, plenty of traditional western-style shots using plenty of storyboarding rules (composition, rule of thirds etc.) great example of Establishment shots, following the 180 rule, even from POV shots from people watching him ride by (right to left), neutral shots when they (invisibly) switch sides, so not to confuse, and interesting camera position choices (such as from a window in a barber shop etc.)

At least some of the shots from the opening are briefly shown in this cheesy trailer ;P



See you next week! Remember, I want to check out the bulk of your 'Fill in the Gas" progress, and I want to hear about your final assessment idea. Cool :)


Friday, July 27, 2012

Karen J Lloyd's Storyboarding Blog

http://karenjlloyd.com/blog/home/
 Just drawing your attention to this site :D I also put the templates for the storyboards/thumbnails (PDF) on the right ---->

There's some great interviews there too.

Enjoy :D

Tuesday, July 24, 2012

Toy Story - Storyboarding



So I think the majority of us are on the same page re: Toy Story, and thanks to the guys at Pixar, here's another Storyboarding lesson, using said film ;)

Saturday, July 21, 2012

"Scale" storyboarding example: Star Wars Opening Scene




In a short space of time, the opening sequence of Star Wars sets up two very important things within 1 main "Establishing shot": One, it dramatically establishes the "setting" of the story- Space. Two, it creates an instant "good guy/bad guy" scenario- empathy for one over the other, simply through the use of "scale". The small ship is dwarfed by the massive ship in pursuit, creating an underdog scenario, simply by sheer size.

It is also a great example of composition and perspective, as the simple planet setting aligns within the eye-pleasing "Rule of Thirds" concept, and depth is created by strong utilization of perspective. We forget that our screen is a 2D surface, and yet we are drawn into this 3D world and story.

A comic book penciler in particular uses scale to create depth, and where applicable to story, empathy and impact, such as Walt Simonson's "Thor" #380, where the usually massive Thor is dwarfed by the Midgard Serpent in a battle taking place in a series of full page spreads.

Oh, and a nice thing about this clip? No CGI aliens cluttering the screen! Thanks for not touching this bit, Lucas ;P

Friday, July 20, 2012

Wally Wood's 22 panels that always work!


If you're unfamiliar with the great Wally Wood, then click here to get an overview of one for my favorite comic book artists, particularly on his short -lived 1960's Marvel work, and his inking on Jack Kirby in the 1950's: http://psychosaurus.com/frames/wwgallery.html or http://wallywoodart.blogspot.com.au/

The above image is the comic book famous "22 Panels that always work": comic book storytelling panel tricks. Though these panels don't quite translate exactly to the aspect ratio of the film screen, some minor retooling, (keeping in mind composition and staging) should be able to give you a little "pepper' to those talking head scenes. Notice the use of light/shade to create depth, and the change of camera angle adds to not only the variety in a scene, but also assist the character acting and emotion you are trying to convey to your audience.

Remember: try not to throw them in arbitrarily- make sure your camera choice/composition serves the story/mood that you are intending.

Pixar- Storyboarding in a nutshell!

Pixar - Storyboarding Mini Doc from Darren Wall on Vimeo.

Storyboarding process to screen in a nutshell, by some of the best in the business, Pixar animation.

The art of storyboarding with Ridley Scott- "A sophisticated comic strip..."


Hollywood directer Ridley Scott shares some thoughts on storyboarding, including his process, including "thumbnailing".  What I particularly want you to take note of is his comments about light: "Performance of light on objects", and his point on "talking heads".

"Articulate exactly what you're going to do". This is more prevalent as an animator, as you are creating a world from nothing. A blank page or screen. Planning ahead saves time and headaches in production/post production.